Interactive 3D · CGI · Visual Effects

ArtOf_Nobody

Scroll to explore

Film, VFX & Motion

The best effects are the ones Nobody notices.

Compositing, tracking and cleanup that make CG and live action sit together as if they were shot that way, plus title sequences and broadcast graphics built as modular systems, so one look stretches from a six-second bumper to a full opening sequence.

  • Compositing, roto & cleanup
  • Camera & object tracking
  • Title sequences & kinetic type
  • Broadcast packages & logo animation

Product & Visualisation

Nobody has to imagine it.

Photoreal product renders, and clear visuals of places and plans that don't exist yet: a new layout, a renovation, a development, a "what if we moved it here". I build with procedural setups in Blender's Geometry Nodes, so when someone asks to see option B, it's an afternoon, not a rebuild.

  • Product renders & packshots
  • Architectural & site visualisation
  • Before/after & option comparisons
  • Procedural systems in Geometry Nodes

Interactive 3D for the Web

Nobody scrolls past this.

Websites where the product, the place or the brand is something you can turn, explore and play with, not just look at. Everything on this page, from the logo that grows when you touch it to these icons building themselves as you scroll, was made this way. I model in Blender and build the web side myself, so the 3D stays fast on a phone and light on data.

  • 3D hero sections & landing pages
  • Product viewers & configurators
  • Virtual tours & site walkthroughs
  • Lightweight, mobile-first builds

The somebody behind Nobody.

I'm Shaakir Cassiem, a freelance VFX and CGI artist working under the name ArtOf_Nobody.

I came to 3D by way of a degree in robotics, and I still approach every project like a system: understand the whole, break it into parts, and make sure every piece works together. That means I'm as comfortable planning scope and pipeline as I am solving the technical problem buried in shot forty-two. Big projects don't intimidate me, and unfamiliar ones are my favourite kind.

That curiosity has taken me in a lot of directions. I've produced music, played guitar and keys, built apps, tinkered with DIY electronics, and I'm still deep in game development. Every one of them feeds the work. Music taught me timing, which shows up in every animation I make, and years of coaxing hardware and code into behaving means technical challenges feel like puzzles rather than roadblocks.

Today that adds up to three kinds of work: interactive 3D for the web, product and spatial visualisation, and film, VFX and motion. This site is an example of the first. If your project needs both a creative eye and a technical mind, let's talk.

1ROBOTICS
DEGREE
50+PROJECTS
DELIVERED
∞SIDE
PROJECTS
0EFFECTS ANYONE
NOTICED

Contact

Good news: Nobody's available!

info@artofnobody.com

Tell me a bit about the project: a link to your current site, photos, references or footage, a rough timeline, and where it needs to end up. I'll reply within a day with scope and a quote.