Interactive 3D · CGI · Visual Effects
Film, VFX & Motion
Compositing, tracking and cleanup that make CG and live action sit together as if they were shot that way, plus title sequences and broadcast graphics built as modular systems, so one look stretches from a six-second bumper to a full opening sequence.
Product & Visualisation
Photoreal product renders, and clear visuals of places and plans that don't exist yet: a new layout, a renovation, a development, a "what if we moved it here". I build with procedural setups in Blender's Geometry Nodes, so when someone asks to see option B, it's an afternoon, not a rebuild.
Interactive 3D for the Web
Websites where the product, the place or the brand is something you can turn, explore and play with, not just look at. Everything on this page, from the logo that grows when you touch it to these icons building themselves as you scroll, was made this way. I model in Blender and build the web side myself, so the 3D stays fast on a phone and light on data.
About
I'm Shaakir Cassiem, a freelance VFX and CGI artist working under the name ArtOf_Nobody.
I came to 3D by way of a degree in robotics, and I still approach every project like a system: understand the whole, break it into parts, and make sure every piece works together. That means I'm as comfortable planning scope and pipeline as I am solving the technical problem buried in shot forty-two. Big projects don't intimidate me, and unfamiliar ones are my favourite kind.
That curiosity has taken me in a lot of directions. I've produced music, played guitar and keys, built apps, tinkered with DIY electronics, and I'm still deep in game development. Every one of them feeds the work. Music taught me timing, which shows up in every animation I make, and years of coaxing hardware and code into behaving means technical challenges feel like puzzles rather than roadblocks.
Today that adds up to three kinds of work: interactive 3D for the web, product and spatial visualisation, and film, VFX and motion. This site is an example of the first. If your project needs both a creative eye and a technical mind, let's talk.
Contact
Tell me a bit about the project: a link to your current site, photos, references or footage, a rough timeline, and where it needs to end up. I'll reply within a day with scope and a quote.